Set within the picturesque Cheshire countryside, Oulton Park is a classic British circuit located near Little Budworth, England. Its parkland setting provides a beautiful backdrop, but belies the intense challenge of the track itself. At its full length, the International layout is a technical 2.692-mile (4.332 km) course, widely regarded by drivers as one of the most demanding and rewarding in the UK.
Originally the grounds of Oulton Hall, the estate was used as an army staging camp during World War II. The perimeter roads laid by soldiers formed the basis of the circuit, which held its first race in 1953. Since then, it has become a cornerstone of British motorsport, remaining a staple on the calendar for premier events like the British Touring Car and British GT Championships.
The venue is famously versatile, offering three distinct configurations. The full International Circuit features 17 corners and is the layout used for major national events. The shorter Island Circuit bypasses the Hislop's chicane and hairpin section for a faster lap, while the compact Fosters Circuit utilizes the first half of the track primarily for club racing and driving experiences.
Driving Oulton Park is a relentless, rollercoaster-like experience. The clockwise circuit is characterized by its rapidly changing gradients, blind crests, and a series of complex corners that flow one after another, such as the daunting, high-speed Cascades section. With punishing curbs and unforgiving barriers often just feet from the tarmac, it demands absolute precision and tests a driver's skill and bravery, punishing even the smallest of errors.
Location: Little Budworth, Cheshire, England
Time zone: GMT (UTC+0)
FIA Grade: 3
Surface: Asphalt
Length: 2.692 miles (4.307 km)
Turns: 17
Grid Size: 28
Downforce Level: Medium-High
Capacity: 40,000
Owner: MotorSport Vision (January 2004–present)
Operator: MotorSport Vision (January 2004–present)
Opened: 8 August 1953
Race lap record:
Time: 1:28.619
Driver/Country: Joseph Loake, United Kingdom
Car: Tatuus MSV-022
Date: 2023
Event: GB3
Website: oultonpark.co.uk/
Wiki: en.wikipedia.org/wiki/Oulton_Park
Oulton Park for GT3 cars demands a medium to high downforce setup. The technical nature of the circuit with rapid direction changes, elevation shifts, narrow braking zones, and a lack of long straights prioritizes cornering grip and chassis stability much more than outright top speed. Drivers need ample aerodynamic support to attack fast, flowing sections like Island Bend and maintain control through the bumpy, cambered curves and complex chicanes. Sufficient rear wing and front splitter settings are essential here, as small setup missteps can immediately lead to loss of grip and punishing off-track excursions.
The main objective is to create a stable platform that enables the suspension to work over Oulton Park’s undulating surface and aggressive kerbs. A car set too low or with an unbalanced aero setup will quickly become unstable and difficult to manage, especially under heavy trail braking and through fast corner sequences.
Rear Wing: Aim for the higher end of available wing settings: on a 12-step wing range, typically between 7 and 10. This keeps the rear secure on entry and exits through the fastest corners and allows confidence over cambered changes.
Front Aero (Splitter/Canards): Balance the high rear wing by increasing the front splitter, but avoid excess front-end sharpness to maintain stability in quick transitions. A neutral, predictable front end is vital over crests and curbs.
Ride Height: Run a slightly higher ride height than at smoother tracks to safeguard against bottoming out on the circuit’s many undulations and curbs. This provides suspension compliance without a major aero penalty.
Suspension: Prioritize a stiff enough front end for direction changes, but maintain moderate rear stiffness to prevent snap oversteer. Fine-tune springs and damper settings for specific curb impacts and camber variations.
Consistency: Lap times reward drivers who trust the car through high-speed bends and maintain stability under hard braking, so favor setups that inspire confidence over outright nervous speed
GT3 Record
1:32.384
Alien
100%: 1:32.485
Competetive
101%: 1:33.410
102%: 1:34.335
Top Split
103%: 1:35.260
104%: 1:36.185
Midpack
105%: 1:37.110
106%: 1:38.035
Backmarker
107%: 1:38.960
108%: 1:39.885
Lap Time: 1:32.384
Driver: Jules Gounon
Car: Mercedes-AMG GT3
Team: 2 Seas Motorsport
Race: 2022 British GT Championship
Turn 1, is a fast, slightly uphill right-hander that kicks off the lap. The approach is along the pit straight, which subtly curves left, so car placement before braking is critical. The corner is deceptively shallow on entry but tightens on exit, with grass and barriers waiting if you run out of road. Early in a session, it’s a confidence tester; in a race, it’s a hotspot for first‑lap drama.
Turn 2, is a fast, downhill right‑hand kink that’s flat‑out in most cars but still demands precision. The crest makes the car feel light, so any abrupt steering or throttle change can unsettle it. The main goal here is to be perfectly placed for the heavy braking into Cascades.
Turn 3, is a long, downhill, cambered left-hander that rewards commitment and precision. The braking zone is bumpy, and the positive camber on the inside lets you carry more speed if you place the car correctly.
Turn 4, is a fast, flowing left that sets up the heavy braking into Shell Oils. Entry speed is high, and the road subtly compresses mid-corner. It’s all about carrying momentum while leaving the car stable for the hairpin.
Turn 5, is a tight, 180‑degree right‑hander with pronounced positive camber. Hit the brakes hard, then use the banking to help the car rotate before powering out with maximum drive.
Turn 6, is a flat‑out right‑hand kink that’s more about positioning than cornering speed. The road is slightly uphill here, and the goal is to place the car perfectly for the braking zone into T7 at Britten’s.
Turn 7, is the first element of the Britten’s chicane, a committed left that sets the rhythm for the whole sequence. The curbing is aggressive, so you need to manage how much you take to avoid unsettling the car.
Turn 8, is a quick right flick in the middle of Britten’s. It’s all about a clean, balanced change of direction from T7 so you can set up the final left and maximize your drive uphill.
Turn 9, The final left in the Britten’s sequence. Curbing is usable but can unsettle the car. The track starts to climb after the apex, so you want to be on the throttle as early as possible.
Turn 10, is the first part of the Hislops chicane, a tight right‑hander approached at high speed after the long uphill run from Britten’s. The braking zone is slightly downhill and bumpy, so stability is key.
Turn 11, is the second part of the Hislops chicane, a tight left that rewards a clean, balanced transition from the right‑hand entry. The kerb is usable but can unsettle the rear if you’re too aggressive.
Turn 12, is a medium‑speed right‑hander with a slightly uphill exit. The braking zone is short, so precision is key. Over‑braking will kill your momentum up Clay Hill.
Turn 13, is a fast, uphill left kink that’s flat in GT3s. The compression at the bottom gives you grip, but as you crest, the car can feel light, so smooth inputs are key.
Turn 14, is a fast, flat‑out left kink with minimal steering input. The track is still climbing slightly here, and the surface is smooth, so grip is high. Your main job is to position the car perfectly for the Druids braking zone.
Turn 15, is a long, cambered double‑apex right‑hander. The first apex is about setting the car up; the second is where you really commit to throttle for the run to Lodge.
Turn 16, is a slow, late‑apex right‑hander at the end of the lap. The braking zone is bumpy and slightly downhill, so it’s easy to lock fronts if you’re greedy. The apex is late and on a crest, so patience is key.
Turn 17, is a flat‑out blast over the crest to the start/finish. The car will go light here, so keep it straight and stable.