In GT3 racing, air is as much a weapon as horsepower, and ride height is the trigger. Ride height is the vertical distance between the car’s chassis (or floor) and the track surface. In GT3 racing, it’s a critical setup parameter because these cars are highly aero‑sensitive. The closer you can run the car to the ground without scraping or stalling the floor, the more the underbody works like a vacuum, sucking the chassis into the tarmac for relentless grip. But it’s a balancing act: too low and you risk bottoming out over kerbs; too high and you bleed downforce and invite drag. Nail the aero‑ride height combo, and you unlock a car that’s planted in the fast stuff yet agile in the slow, turning airflow and chassis stance into pure lap‑time advantage.
Front ride height is a primary driver of both mechanical and aerodynamic performance in a GT3 car. Because the front axle is the first point of contact with the airflow, its height relative to the track has a cascading effect on the car’s balance, grip, and stability
Lower Centre of Gravity (CoG): Dropping the nose reduces weight transfer in braking and cornering, improving stability and responsiveness
Aerodynamic Efficiency: Keeping the front floor close to the ground increases the speed of airflow under the car, strengthening the low‑pressure zone that generates underbody downforce. This improves front‑end bite and high‑speed grip
Floor Stall Risk: If the front is too low, the airflow under the floor can choke or stall, causing a sudden loss of underbody downforce — often felt as unpredictable understeer at high speed
Bottoming Out: Excessively low ride height increases the chance of the splitter or floor striking the track over kerbs, bumps, or heavy compressions. This can damage aero surfaces, unsettle the chassis, and momentarily spike drag
Engineers aim for the lowest possible front ride height that still maintains:
Consistent airflow under the floor across the lap
Clearance for kerbs and track undulations
Predictable aero balance in both high‑ and low‑speed corners
Too much front height: You reduce underfloor downforce and high‑speed front grip, making turn‑in less sharp and increasing understeer in fast corners, though you gain bump compliance and kerb stability
Too little front height: You boost aero load and turn‑in response, but risk bottoming out, floor stall, and a nervous front end over bumps or in heavy braking zones
Rear ride height is one of the most powerful, and sensitive, levers for tuning a GT3 car’s aerodynamic balance. Adjusting rear ride height changes the centre of pressure. Even small changes can have a noticeable effect on how the car behaves through different phases of a corner. Rear ride height is one of the most powerful, and sensitive, levers for tuning a GT3 car’s aerodynamic balance. Even small changes can have a noticeable effect on how the car behaves through different phases of a corner.
Adjusting rear ride height changes the car’s centre of pressure, the point along its length where the net aerodynamic load is concentrated.
Raising the rear tilts the car forward (increasing rake), which shifts the centre of pressure toward the front axle
This forward shift increases the proportion of downforce acting on the front tyres, sharpening turn‑in and generally increasing oversteer balance
Increasing rake changes the underfloor geometry relative to the track surface
A higher rear ride height can reduce the sealing effect of the floor’s edges and skirts, allowing more high‑pressure air to leak underneath
This leakage can reduce underbody efficiency at certain speeds, especially in low‑speed corners where the diffuser isn’t fully energised
At the same time, more rake increases the diffuser’s expansion angle and volume
This can increase the low‑pressure area at the diffuser exit, boosting peak downforce at higher speeds
However, the effect is often more “peaky”, meaning the aero balance becomes highly speed‑dependent. The car may feel extremely planted in fast corners but nervous or unpredictable in slower ones, especially over bumps or curbs.
Too much rear height: You risk instability in braking zones and mid‑corner oversteer, plus a loss of rear grip in slow corners
Too little rear height: You may gain stability but lose high‑speed front bite, making the car understeer in fast direction changes
Lower ride height reduces the CoG, which limits body roll and pitch, keeping weight transfer more controlled.
A lower CoG can improve cornering stability, but if it’s too low, suspension travel is reduced, making the car more prone to bottoming out and losing grip over bumps.
Ride height changes alter camber gain, roll centre height, and bump steer.
- Too much change from the suspension’s designed geometry can reduce the tyre’s contact patch during cornering, hurting grip.
Mechanical grip depends on keeping tyre loads balanced.
Excessive ride height differences (front-to-rear or side-to-side) can cause uneven load transfer, overloading one tyre and reducing total grip.
Higher ride heights allow more suspension travel, which helps tyres follow uneven surfaces and kerbs, improving grip on bumpy tracks.
Lower ride heights can feel sharper on smooth circuits but may skip or slide over rough patches.
Tires work best when they maintain consistent contact with the track.
If ride height is too low and the suspension “tops out” or “bottoms out,” the tire loses contact momentarily, reducing grip and stability.
Lower Ride Height: More Underfloor Downforce
As the front of the car gets closer to the ground, the underfloor venturi effect strengthens, accelerating airflow under the chassis and creating a low‑pressure zone
This increases front‑end grip at high speed, sharpening turn‑in and improving stability in fast corners
Lower height also reduces frontal area exposure to airflow, trimming drag and slightly improving straight‑line speed
The lower centre of gravity reduces body roll, keeping the aero platform more stable through direction changes
Too Low: Aero Stall & Bottoming
If the front is too close to the ground, airflow under the floor can choke, causing a sudden loss of downforce (“floor stall”) — often felt as snap understeer in fast corners
Reduced suspension travel means the chassis can’t absorb bumps or kerbs effectively, leading to “skating” where the tires momentarily lose contact patch pressure
Bottoming out can damage the floor or splitter, further hurting aero efficiency
Too High: Reduced Aero Efficiency
Raising the front increases the gap under the car, weakening the venturi effect and reducing underfloor downforce
More turbulent airflow under the chassis increases drag, hurting acceleration and top speed
The higher center of gravity increases weight transfer, which can destabilise the aero platform at high speed
In low and medium‑speed corners, where aero load is minimal, mechanical grip is king. Changes in ride height influence it in important ways:
Suspension Compliance & Tire Contact
A slightly higher front ride height allows more suspension travel, letting the tyres follow bumps and curbs without unloading
This can improve traction on rough or uneven surfaces, especially in street circuits or older, bumpy tracks
Weight Distribution & Load Transfer
Lowering the front shifts static weight forward, increasing front tire load, which helps rotation in slow corners, may cause front overheating
Raising the front shifts weight rearward, which can improve rear traction on corner exit but may induce understeer on turn‑in
Balance Across Corner Phases
Too low: sharper turn‑in but harsher over bumps, risking mid‑corner instability if the front skips
Too high: smoother over bumps but lazier response, especially in quick direction changes
Aerodynamics, or “aero”, describes how air flowing over, around, and beneath the car influences its handling balance, acceleration, and top‑speed potential. The way your car interacts with airflow directly affects grip levels at both ends, stability through corners, and efficiency down the straights.
Before fine‑tuning aero, it’s essential to have your baseline setup (suspension, tires, alignment, etc.) dialed in to your preference. Aero changes rarely work in isolation, adjustments here often require compensating changes elsewhere, particularly in suspension settings, to maintain the desired balance.
Aero tuning is a powerful tool for:
Maximizing front and rear grip
Adjusting stability in high‑speed sections
Influencing acceleration and top speed through drag and downforce trade‑offs
Key parameters such as front and rear ride height, rear wing angle, and splitter position can shift the car’s aerodynamic balance forward or rearward:
Increase in Front Load Variation (2.0% to 2.6%): More downforce on the front axle, sharper turn‑in, but potentially less rear stability
Decrease in Front Load Variation (2.0% to –1.0%): More downforce on the rear axle, greater high‑speed stability, potentially more understeer
Importantly, you don’t always need a negative Front Load Variation to stabilize the rear. Even a modest reduction (from 2.7% to 1.5%) can make a noticeable difference. Only certain cars, such as the BMW M6 or Porsche 911 GT Cup, typically require negative values to achieve the desired stability.
The rear wing is a primary tool for controlling aerodynamic balance. Increasing rear wing angle adds downforce to the rear axle, shifting the centre of pressure rearward. This improves rear grip but reduces load on the front tyres, creating a more understeer‑biased balance.
More rear wing: More rear downforce, less oversteer, more understeer
Too much rear wing: Excessive drag, reduced acceleration, and lower top speed
The front splitter works in the opposite direction, generating downforce at the front axle. Increasing splitter angle or extension shifts the aerodynamic balance forward, sharpening turn‑in and reducing understeer, but if overdone, it can make the car more prone to oversteer, especially in high‑speed corners.
More front splitter: More front downforce, less understeer, more oversteer
Because the rear wing and front splitter directly influence each other, they should be adjusted in tandem. An imbalance between the two can create unpredictable handling, for example:
Too much front splitter without enough rear wing: Unstable rear at high speed
Too much rear wing without enough front downforce: Sluggish turn‑in and mid‑corner push
Increases front downforce, shifts aero balance forward
Reduces understeer
Can increase oversteer
Increases rear downforce,shifts aero balance rearward
Increases understeer
Reduces oversteer
Increases drag
Decreases front downforce, shifts aero balance rearward
Increases understeer
Reduces oversteer
Decreases rear downforce, shifts aero balance forward
Reduces understeer
Can increase oversteer
Reduces drag
Brake ducts regulate the amount of cooling air directed to the brake discs, helping maintain them within their optimal temperature range
Setting 0 = fully closed ducts: Minimal airflow, higher brake temperatures, and risk of rapid brake wear (temps can exceed 1000 °C)
Increasing the brake duct value opens the ducts, allowing more air to pass through: faster cooling and lower peak brake temperatures
Brake ducts serve multiple purposes:
Brake Cooling: Prevents overheating and excessive wear
Tire Management: Cooler brakes reduce heat transfer to the tires, helping maintain grip
Aero Balance: More open ducts increase drag and can subtly shift aerodynamic balance
In ACC, brake temps are shown via a color-coded UI:
Green = optimal performance
Red = too hot
Blue = too cold
Front Brakes: 600 °C – 650 °C (operating window: 300 °C – 700 °C)
Rear Brakes: 450 °C (operating window: 300 °C – 600 °C)
More open ducts: Better cooling, more drag, slightly reduced top speed
More closed ducts: Less cooling, less drag, higher top speed, but risk of overheating
High-speed circuits: Run the smallest brake duct opening possible without overheating to maximize top speed
Technical/handling circuits: Open ducts more to maintain optimal brake temps during frequent braking zones
Adjustment: More front wing / lower front ride height
Effect: Shifts aero balance forward: more front grip
Trade-Off: May increase oversteer in slow corners: more drag
Adjustment: Lower rear ride height slightly / add rear wing
Effect: Increases rear stability
Trade-Off: May induce understeer in fast corners
Adjustment: Increase brake duct opening
Effect: More airflow: cooler brakes
Trade-Off: More drag; possible shift in aero balance
Adjustment: Reduce rear wing / close brake ducts
Effect: Higher top speed
Trade-Off: Less stability in corners; hotter brakes
Adjustment: Add rear wing / lower rear ride height
Effect: More rear downforce
Trade-Off: More drag; possible understeer
Adjustment: More rear wing / lower rear ride height
Effect: Shifts aero balance rearward: more rear grip
Trade-Off: Increases drag, may reduce top speed
Adjustment: Increase rear wing / raise front ride height
Effect: More rear grip on power
Trade-Off: More drag; slower on straights
Adjustment: Reduce brake duct opening
Effect: Higher brake temps: better bite
Trade-Off: Risk of overheating on long stints
Adjustment: Add front wing / lower front ride height
Effect: More front downforce
Trade-Off: More drag; possible oversteer in slow corners
Adjustment: Slightly lower rear ride height or add rear wing; reduce front wing if too sensitive; close brake ducts slightly (if temps allow)
Effect: Improves yaw stability and predictability in turbulent air
Trade-Off: May reduce turn‑in sharpness; more drag if adding rear wing